Inspirational, educational and entertaining deep dives into business relevant topics.
On their journey, the players get to know exciting worlds, experience many adventures and collect points, badges and stuff.
The goal is to collect as many personal experience points as possible and to join a team to claim a position on the leaderboard.
The journey is balanced between competitive and collaborative aspects and while the reason to start the learning journey can be extrinsic– once a participant has opted into the adventure, motivation is intrinsic and therefore long lasting.
Learning should be fun, not only because fun is the best known learning method. It should be fun to attract people, to demonstrate that the content has been assembled with love and care.
To meet the leadings industries standards.
Each learning world represents one specific topic – like artificial intelligence – where participants can dive deep into. Participants visit one world after another, driven by a set schedule.
This journey is designed as a coherent learning journey.
At each arrival at a new world, participants are welcomed and introduced by tour guide who offers insights and safety notes as well as FAQ.
A world can be rolled out either virtually or as physical event (extended into the virtual space).
A world´s learning experience contains a minigame, a questionnaire as a self-assessment and the quest of the sphinx (the team competition).
Participants dive into one worlds topic and learn about 3 – 5 different aspects, dimensions or cases.
Each team can win one of several awards. Teams consist of 3 – 5 players. An award is won by the team that managed to gather the most award team points.
To collect team points, a team must go simultaneously through the sphinx-quest: 4 questions asked by the sphinx need to be answered to earn 1 or 3 team points depending on their balanced team result.
Additionally, participant can collect personal experience points with every interaction like attending a session, watching a video or playing a mini-game.
Once a learning world is unlocked, participants can access it´s content that can look as the following:
Additional minigames drag the player deeper into one specific aspect of the world they belong to. Some of the mini games are played after the initial session, others during the initial session.
Minigames are easy to understand, played within a couple of minutes and something to talk about.
They help the player to remember specific aspects of a topic.
The basic version of the journey contains three different kinds of mini-games:
Example Mini-Game (Wimmelbild): Find all sensors within a smart-factory
Awards are not only fun, they are part of the competitive challenge within the learning journey. Each team can win one award – but not every team is supposed to win one of the awards.
Awards are:
Book extensions additionally to extend the experience and offer a wider range of topics. We offer more gamification mechanics and more deep dives:
Integrate learnings into your business using the business extension: A working template will be interactively extended during every world-visit.
The template contains a generalized journey (i.e.: customer journey, employee journey, new joiner journey, people development journey) and each world adds a new dimension: how can we optimize the journey and individual contact points using one of the worlds topics.
This extension enables every participant to active learnings into next days business.
Even complex technical issues are broken down into easy 7-minutes thought/pulses. Let participants understand the basic principles. Focussing then on business level topics: why and how to leverage something to improve the customer or employee journey, optimize processes.
thought/pulses are meant to shortly dive deep into one topic.
Beside thought/pulses, the journey offers: creative/pulses, action/pulses, play/pulses and business/pulses
Your Employees…
world class dramaturgy
The platform guides participants through the journey. It is the red line that connects all dots and offers optional interactions.
Participants can login to:
We understand our platform as launchpad of the learning journey.
Kontakt
Durchführung: eine Kooperation von
richtwert GmbH
Prof. Tim Bruysten
neovaude GmbH
Ruben Peter
Impressum
richtwert GmbH
Grafenberger Allee 128
40237 Düsseldorf
Ansprechpartnerin
Sabrina Nicke
Telefon: +49 211 63 55 195 4
Mail: nicke@richtwert.eu
Geschäftsführender Gesellschafter
Prof. Tim Bruysten, Dipl.-Des.
Telefon: +49 151 253 253 26
E-Mail: bruysten@richtwert.eu
www.bruysten.com
Weitere Informationen
Ust.-ID: DE 815010291
Handelsregister B des Amtsgerichts Düsseldorf: HRB 59571
© 2020 richtwert GmbH – all rights reserved